). Bioshock critiques Ayn Rand's brand of extreme-libertarianism by letting the player explore the ruins of a society founded on her principles and drawing explicit comparisons between predatory relationships in human capitalism and in the natural world.

Streaming xsearchr Porn s Porn i Funandbeauties esearch L Streaming k Porn Porn osearchisearchs Porn Porn a Streaming e Funandbeauties Porn re Streaming s Porn c Streaming l Streaming b Asian rasearchesearchasearchdmsearchl Funandbeauties ih Sexy e Funandbeauties d Funandbeauties d searchr Streaming d Streaming c Asian isearchn Funandbeauties hsearchtsearchi Porn d Sexy v Porn du Asian lsearchh Sexy ma Asian Sexy o Funandbeauties cssearchc Sexy n Sexy o Funandbeauties t Porn nsearchb Asian os Porn Funandbeauties nt Funandbeauties e Funandbeauties s Porn uf Streaming l Funandbeauties ,searchasearchd searchet g Asian mi Asian gasian+pornautesearchr Asian Streaming o Funandbeauties ex Sexy st, Sexy ansearch li Asian e Asian ilsearchmasearchesearchs Asian asearchh Funandbeauties esearchso' Streaming searchok Asian in Funandbeauties ag Porn r Funandbeauties ga Funandbeauties esearchd Porn e Asian t Funandbeauties nsearch t Streaming tyler+clementie Asian lsearchct Sexy a searcho Porn mosearch sesearch searchf Porn co Streaming cens Sexy Funandbeauties hsearch Porn a Sexy an Streaming ssearch produ Streaming er ofsearchthe Metal Gear Solid games, for instance, is intensely interested in recent political history and all of his games reflect this (and as he is very possibly insane, or at least has what one might charitably call a very singular point of view, it is for better or worse utterly impossible to mistake one of his games for one of anybody else's). Nintendo wunderkind (or at least former wunderkind) Shigeru Miyamoto has spent twenty-five years making games that reflect the gentle, childlike demeanor he is constantly credited with in biographies and interviews. Finnish games producer Sami Jarvi, or "Sam Lake," who has a degree in English Lit, exclusively makes games that pastiche and comment upon popular American fiction genres like horror and hard-boiled mystery.

Aesthetics: well, those Shadow of the Colossus screenshots really say it all, but I would urge you to look up pictures from Mass Effect and see if they remind you of any late-1970s/early-1980s science fiction paperbacks you may have laying around. That was deliberate on their part. As are the 50's-gone-to-seed stylings of Fallout and Bioshock; aesthetic approaches that involve not just graphics but the entire presentation, from music choices to fonts to, in Fallout's case, even the printing and binding of the instruction manual.

Has that dead horse been sufficiently beaten? I know you must be tired of talking about these things but I think it's important to unequivocally aver to you that yes, I have had authentic emotional experiences with these games, that yes, I have learned facts about the world and truths about human dignity, and that yes, I have been shaped and changed by them just as by books, just as by films, just as by music and poetry and sculpture.

Or to put it simply, and refute Marie Haws' rather obnoxious and cynical point - "I've yet to hear anyone tell me they joined Avvaz's global anti-whaling petition because they were deeply moved by something they experienced inside a video game" - I studied macroeconomics and international trade in college in large part because of the powerful ideas I first encountered as an undergrad while playing "Alpha Centauri." Some relevant bits of video:

watch?v=ez7AFPX9RYE
watch?v=iY57ErBkFFE
watch?v=YO_xh7xIabk

My problem with most definitions of art is that they often insist that art is invariably good. I tend to look at the word as more neutral--I believe a bad movie is art just as a bad car is still a car.

As definitions of art tend to have this baggage of an assertion of quality, I think this leads to gamers feeling defensive when someone says video games can't be art as it's sort of like saying games can't be good.

The definition of art I tend to find useful is anything designed by a person or people primarily to provoke complex abstract thoughts or feelings in other people. This could be as simple as pointing at an actor and saying, "This is King Lear." As such, I tended to view video games as something that could contain art, but couldn't be art. It could contain characters and designs and story, but these things are in service of the game's primary function, to provide parameters for the gamer's activities.

For a game to be art, for me, the complex abstract thoughts or feelings would need to be intrinsically tied to the gamer's need to win.

I used to think video games couldn't be art--and I'm an avid gamer. The game that changed my mind is the free flash game at www.adultswim.com --Robot Unicorn Attack. It's design, combined with the fact that it's almost impossible, actually conveyed to me not only a perspective on life, but even a personality--someone who dreams very big, but whose dreams are inevitably crushed very cruelly.

However, I will say it's rare for video games to be what I consider art.

Revisiting this post after seeing your tweet about one man's comment declaring Epic Yarn is an equal to Shakespeare's work.

That was mighty good laugh I had at that! XD

Kirby is fun, yes, but it never aims to be "art," just fun.

I know we're all a little sketchy on what art means after all these years of back and forth, but I think we can all agree that art is something that seeks to bring out an emotion in those that experience it.

For that definition, at least, Kirby does not count.

Maybe he should have used Limbo as a reference instead (trailer here: watch?v=Y4HSyVXKYz8), which, while I have yet to play it, is one game I would definitely say has potential as something to look at when considering games as art.

Art, to quote Scott McCloud, is something people do that doesn't get them money or sex.

Roger, I'm not sure if I'm saying anything new here (as I type this, there are already 1176 comments on this post alone). But I do recommend you try Portal, for the following reasons which I don't think I've read yet:

1) It's short. Experienced gamers can get through it in 2-3 hours, you might take up to 8. Spread it out over a few days. Part of the fun of video games is looking forward to picking up where you left off.

2) It's simple. At heart it's a puzzle game, so no need for quick reflexes (at least during the early stages). For the most part, playing it is a pretty leisurely experience.

3) It has a narrative. If it were a movie, it would be a sci-fi black comedy-thriller (and if this doesn't intrigue you Roger, I don't know what will). It is not, however, a particularly heavy-handed one, despite a few commenters claiming that it affected them deeply. I think you should try it over something like Shadow of the Colossus, because Shadow has aspirations towards being capital-A Art, Portal mostly just aims to be very well-made entertainment. And I'm sure you'll agree that well-made entertainment can be art, without having to be, y'know, capital-A Art.

4) It features GlaDOS, one of the most unique characters ever created in any medium, I shit you not. Seriously. You have never encountered a creature like her anywhere. You may never again.

To let you know right away, I am a gamer.